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・ CHF
・ CHF International
・ CHF Partners in Rural Development
・ CHFA
・ CHFA-FM
・ Chfc
・ CHFD-DT
・ CHFG-FM
・ CHFI
・ CHFI-FM
・ CHFL-FM
・ CHFM-FM
・ CHFN-FM
・ CHFR
・ CHFR-FM
Chez Geek
・ Chez Hans
・ Chez Hotels
・ Chez Hélène
・ Chez Jacques
・ Chez l'Ami Louis
・ Chez Melange
・ Chez nous
・ Chez Nous (TV series)
・ Chez Ntemba
・ Chez Panisse
・ Chez Paree
・ Chez Paree Revue
・ Chez Paul
・ Chez Pazienza


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Chez Geek : ウィキペディア英語版
Chez Geek

''Chez Geek'' is a card game that parodies geek culture and cohabitation. It was created by Jon Darbro and developed by Alain H. Dawson, with additional development by Steve Jackson and Russell Godwin. The cards and rules were illustrated by John Kovalic.
In 2000 ''Chez Geek'' won the Origins Award for ''Best Traditional Card Game of 1999'' and in 2003 the spinoff ''Chez Greek'' won ''Best Graphic Representation of a Card Game Product 2002''.
== Gameplay ==
Players play the role of roommates living together in a single multi-room apartment or other dwelling. At the start of the game, each player is dealt a Job card which lists free time, income, a special ability and a Slack goal. Players are also dealt five Life cards. The space in front of a player is their Room, where various cards are played during the game. Slack can be represented using any available chit or counter, but each player begins with a Slack total of zero.
Players take turns as follows:
# Draw Life cards until they have six in hand. (NOTE: Some Jobs vary this to five or seven cards.)
# Make "variable" rolls. Some Job cards have variable free time or income; their values for this turn are decided in this phase (rolling a 1-3 gives them the first amount; rolling a 4-6 gives them the second). If there are any "uninvited" people in a player's room, he or she may also roll to "get rid of" them (by rolling a 4, 5 or 6) and either send each such person to another room or discard them (if they cannot be played to any other room).
# If any of the player's in-hand Life cards are green Person cards, they may roll to "call" the person to their room. A successful roll (3-6) gets them invited in; otherwise, they are discarded. Some people are "uninvited" (causing bad things to happen), and may be placed without a roll in any player's room. (See above for "getting rid of" these people.) Pet cards, such as Cats (which don't require a roll to enter a room) and Dogs (which may or may not need to be "called") can also be played in this round.
# For each unit of free time the player's Job card gives them, they may perform one action (play a red Activity card) or go shopping (play any number of blue Thing cards). Some of these cards may have a cost; the total cost for all cards played in a round cannot exceed the income given to them by their Job card. (NOTE: Free Time and Income may be modified by certain Whenever cards played on the player by themselves or other players.)
# At the end of a turn, if a player has more than five cards in hand, the player must discard cards until they have five or fewer. If desired, players can discard all the way down to one card. (NOTE: It is also legal for a player to play ALL the cards in their hand and have NO cards at the end of a turn.)
Additionally, some Life cards are orange Whenever cards which can be played at any time.
Activity cards and Thing cards typically list a Slack value which is added to the player's Slack total, though some have random Slack totals and some have Slack totals which vary during the game. TV Activity cards and some Whenever cards can be used to cancel cards as they are being played, and some cause previously-played cards to be discarded. Some cards add or subtract Slack from every player's total, while others cause a player to change their Job card (and hence Slack goal). Many cards alter the effects of other cards.
The first player whose Slack total equals or exceeds their Slack goal is the winner.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Chez Geek」の詳細全文を読む



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